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Motocross Madness 2 (sometimes abbreviated as MCM2) is the second motocross racing video game that was developed by Rainbow Studios and published by Microsoft Games.[1]

This sequel to 1998's Motocross Madness was released on May 26, 2000, with improved graphics, which included better textures and many landscape objects like trees, road signs and caravans. It has over 40 tracks[2] in 6 event types, over 50,000 3D objects and a new career mode. Players as well as bikes are easily customized.[3] Motocross Madness also supports network play over a LAN environment[4] and, until June 19, 2006, multiplayer gameplay through the MSN Gaming Network.[5]

Gameplay[]

In MCM2, there are six types of racing: Stunts, Enduro, Baja, Supercross and Nationals, and the campaign-style Pro-Circuit Mode.

While creating a custom game in single-player, players can select the number of computer opponents to compete against, which range from 0, the minimum, to 10 - the maximum number of opponents in a game (This makes a full race in MM2 eleven players maximum.) They may also select the difficulty, which ranges from easy and normal to hard. They may then also select the map/track, game mode and toggle vegetation collision (whether players can crash into solid objects, such as trees or buildings) and whether they want to record a replay of the game they are about to play. Players can also select which bike they want to compete with as well as the appearance of the suit of their rider. Players can also select the style of the game they want to play: practice, single event, ghost or tournament. Practice games never end and no players can win. Single events finish right after all players complete the track. Ghost races allow players to race against their own times (how long it took them to finish the track). Tournaments are composed of various single events.

Pro-Circuit[]

In Pro-Circuit mode, a single player follows a series of events and courses in an effort to win prize money and upgrade equipment. Unlike the single-player mode, the multiplayer mode is completely lacking in structure.[6] Players can race against each other on the same map, play tag and can choose from Supercross or Enduro. In either mode, players are not limited to track space, and are free to play amongst the terrain and inanimate objects[6] or moving features such as trains, cars and farm tractors.[7]

Baja[]

In Baja mode, the player races against other opponents to ride through checkpoints (called "gates") until all of the gates have been ridden through - this is one complete lap. The first player to complete a certain number of laps is the winner. Baja, unlike Nationals or Enduro, takes place in massive, open wilderness.

Here is a list of all Baja tracks featured in Motocross Madness 2:

  • Beaver County Race 01
  • Beaver County Race 02
  • Beaver County Race 03
  • Chiricahua National Forest Race 01
  • Chiricahua National Forest Race 02
  • Chiricahua National Forest Race 03
  • Cochabomba, Bolivia Race 01
  • Cochabomba, Bolivia Race 02
  • Cochabomba, Bolivia Race 03
  • Mogollon Rim Race 01
  • Mogollon Rim Race 02
  • Mogollon Rim Race 03
  • Sonora, Mexico Race 01
  • Sonora, Mexico Race 02
  • Sonora, Mexico Race 03

Enduro[]

In Enduro mode, which is similar to baja, the player also races against other opponents to ride through gates, with the goal of being the first to complete a certain number of laps. Except, in this mode, the races take place in urban or rural maps, which is smaller and more variable than Baja.

Here is a list of all Enduro tracks featured in Motocross Madness 2:

  • Bear Mountain - Black Diamond Run
  • Bear Mountain - Observation Point
  • Bear Mountain - Vacation Paradise
  • Morenci Mine - Mass Air II
  • Morenci Mine - Mechanized Mayhem
  • Morenci Mine - Quantum Leap
  • Munchberry Farms - Berry Blessings
  • Munchberry Farms - Crispy Crunchies
  • Munchberry Farms - Fretting Freight
  • Starlight Park - After School Special
  • Starlight Park - Distillation Blues
  • Zihuatanejo - Cleared for Departure
  • Zihuatanejo - Escape Plan
  • Zihuatanejo - Last Ditch Effort

Nationals[]

In Nationals mode, the player is restricted to racing within a dirtbiking track against other opponents, with the goal of completing a certain number of laps first (there are no gates in this mode).

Here is a list of all Nationals tracks featured in Motocross Madness 2:

  • Apache Junction
  • Bela's Backwards
  • Bruised Butte
  • Calabasas
  • Chimichanga, Machaca, Mexico
  • El Centro
  • Fredonia
  • Iffendic
  • Iron Mountain
  • Manistique
  • Razorback Ridge
  • Rock Bottom
  • Third Degree Berms
  • Valley View
  • Voodoo Basin

Stunts[]

In Stunts mode, the player, in order to win, must accumulate the highest number of points by performing successful stunts. To perform a stunt, a rider must gain enough height in mid-air and then is able to perform any of the six stunts. A failed stunt results from the rider crashing while attempting to perform a stunt. In stunts, there is no restriction as to where the player may go, and so he may also roam freely across the map.

Here is a list of all Stunts tracks featured in Motocross Madness 2:

  • Arizona Exploration II
  • Bear Mountain
  • Donner Pass
  • Helm's Deep
  • Morenci Mine
  • Munchberry Farms
  • Palm Springs
  • Roswell
  • Starlight Park
  • Zihuatanejo

Supercross[]

In Supercross mode, the player must race against other opponents within a dirtbiking track in a large stadium watched by an audience. It features an extreme sports-like atmosphere, with the crowd reacting to the player's performance. Supercross is similar to nationals, except for the location as well as nationals tracks are far broader and thinner, whereas Supercross tracks are large yet the track is compact.

Here is a list of all Supercross tracks featured in Motocross Madness 2:

  • Week 01 - Seattle
  • Week 02 - Detroit
  • Week 03 - Jacksonville
  • Week 04 - Kansas City
  • Week 05 - San Francisco
  • Week 06 - Baltimore
  • Week 07 - Pittsburgh
  • Week 08 - Albany
  • Week 09 - San Diego
  • Week 10 - Chicago
  • Week 11 - Denver
  • Week 12 - Houston
  • Week 13- Phoenix
  • Week 14- Orlando
  • Week 15 - Milwaukee
  • Week 16 - Bisbee

Motorbikes[]

  • Honda CR 125
  • Honda CR 250
  • Honda CR 500 R
  • Honda XR 400 R


Customization[]

Unlike its predecessor, Motocross Madness 2 allows players to create terrains (referred to as 'maps' or 'tracks') using Adobe Photoshop and the Armadillo terrain editor.[8] These maps can be utilized by players who download them to their PCs. Players can create their own clothing and customize their motorcycles. Microsoft added to the realism of the game by securing licensed motorcycles from Yamaha, KTM, Suzuki, and Honda.[9][2]

Soundtrack[]

The band Incubus recorded most of the game's soundtrack,[10] their song which was primarily featured in MM2 as its introductory song being New Skin. The end credits featured the song "Deville" from the band Strung Out. Most of the in-game sounds, such as the bikers crying out in pain when falling or radios playing in nearby caravans, were recorded from real-life sources. There is no ambient soundtrack playing in-game.

References[]

  1. Motocross Madness 2 - PC. IGN. Retrieved on March 16, 2015.
  2. 2.0 2.1 Microsoft "Motocross Madness 2" to Feature Honda Motorcycles. Microsoft (May 1, 2000). Retrieved on March 16, 2015.
  3. Motocross Madness 2 (PC). GameSpy. Retrieved on September 8, 2008.
  4. Interview with the Designer of Motocross Madness 2, Robb Rinard. ActiveWin.com. Retrieved on September 8, 2008.
  5. CD-ROM Matchmaking Has Been Retired on MSN Games. MSN.com. Retrieved on October 1, 2008.
  6. 6.0 6.1 Lopez, Vincent (May 26, 2000). Motocross Madness 2. IGN. Retrieved on March 16, 2015.
  7. Reed, Aaron (June 15, 2000). Motocross Madness 2 Review - PC. GameZone. Archived from the original on October 2, 2008. Retrieved on March 16, 2015.
  8. Varanini, Giancarlo (July 7, 2000). Motocross Mad ness 2 Terrain Editor Tutorials. GameSpot. Retrieved on March 16, 2015.
  9. Hinson, Byron. Motocross Madness 2 - Review. ActiveWin.com. Retrieved on October 1, 2008.
  10. [1] Template:Webarchive
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